Thursday, March 09, 2006

Neverwinter Nights for journalists

Game Teaches Journalism Skills

The team had initially planned to have a crowd of game characters milling about the accident scene, but the game wasn't amenable to that. A bug in the program meant that any time a player approached a group of people, he was immediately attacked and killed.

Maybe they could use this as a feature, say, for wartime correspondants?


No comments: