Thursday, March 09, 2006

Neverwinter Nights for journalists


Game Teaches Journalism Skills

Interesting.
The team had initially planned to have a crowd of game characters milling about the accident scene, but the game wasn't amenable to that. A bug in the program meant that any time a player approached a group of people, he was immediately attacked and killed.


Maybe they could use this as a feature, say, for wartime correspondants?

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